FAR
BODYPARTS3D 4.0
An original, playable macro pad. Built in code from the reference idea; not a commercial product.
Original inspiration ↗FROM THE FEED. INTO YOUR HANDS.
Three demos inspired by what we found on X.
Not clips. Actual things you can play with.
An original, playable macro pad. Built in code from the reference idea; not a commercial product.
Original inspiration ↗This is an original interactive playground inspired by the linked demos. The anatomy now uses the same openly licensed source geometry as the reference, rather than procedural stand-ins. The product and road scenes remain original procedural models.
BodyParts3D 4.0 provides 2,234 individually selectable source meshes across 15 display systems. The skeletal layer includes 296 bone, tooth, cartilage and related meshes; this is not a count of human bones. Model packaging and 0.2%-error-bounded simplification are credited to Human Atlas / ashemag. This viewer rescales the geometry, creates its own material and lighting system, and provides body, separated and inventory views. Cerebral ventricular structures are grouped with the nervous system. Educational adult male reference only; not a diagnostic or surgical tool.
BodyParts3D, © The Database Center for Life Science licensed under CC Attribution 4.0 International. Original dataset · Geometry packaging and adaptation credits. Source meshes download on demand from a pinned public release; no account credentials are sent.
Inspired by @ashebytes ↗The reference video shows a mechanical macro pad. This version is a newly modeled nine-control device with separated layers, finish options and playable synthesized notes. It does not turn arbitrary uploaded images into 3D models.
Inspired by @skirano ↗An entirely synthetic road scene with eight virtual cameras, depth shading and simple geometric visibility checks. This is not Tesla software, a trained perception system, an autonomous driving model or a safety evaluation.
Inspired by @swhan0329 ↗Drag to orbit the anatomy or product. Scroll or use + / − to zoom. In the anatomy, Shift-drag pans the view. The arrow keys rotate a focused 3D viewport. Number keys 1–9 play the macro pad; space pauses the road scene. Animation starts paused when your device requests reduced motion. Images save locally as PNGs.